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HRUTHIK MULA

IIT HYDERABAD INTERN · META QUEST DEVELOPER · AI-POWERED CREATOR

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// PLAYER BIO

ABOUT

HM

I'm Hruthik — a Unity-focused game developer and AR/VR engineer who spent 75 days at IIT Hyderabad building the Adaptive VR Skill Assessment System from the ground up.

My goal is simple: build the best game ever made. I combine deep technical skills in Unity, C#, OpenXR, and Blender with cutting-edge AI tools (Claude, Codex, Meshy 3D) to move fast and build things that feel incredible.

I thrive on learning new technologies and always deliver peak performance.

0
Days @ IIT Hyderabad
0
Major Projects
0
Platforms: VR · AR · Mobile
// LOADOUT

SKILL TREE

🎮

GAME ENGINE

▶ GAME DEMO
Unity EngineC# Scripting2D & 3D Game DevPhysics SystemsGameplay ProgrammingCollision SystemsPrefab ArchitectureAnimation State Machines
🥽

VR / AR

Unity VRXR Interaction ToolkitOpenXRMeta Quest 2/3Mobile ARVuforia SDKSurface ARVR UI Design
🧊

3D & VISUAL

Blender (3D Modeling & Animation)Low-Poly ArtAsset OptimizationParticle SystemsUnity Asset Pipeline
🤖

AI-POWERED DEV

Claude (Anthropic)GitHub CopilotGitHub CodexOpenCodeMeshy 3DPrompt Engineering
💻

PROGRAMMING

C#PythonMySQLMongoDBGit
// ARCHIVE

MISSION LOG

VR
IIT HYDERABAD
FEATURED

★ ADAPTIVE VR SKILL ASSESSMENT SYSTEM

Unity 6C#OpenXRXR Interaction ToolkitMeta Quest 2/3Blender
  • 3-phase VR game assessing reflexes, aiming accuracy, and decision-making in real-time
  • Dynamic difficulty engine classifying players across 6 tiers — Beginner to Elite
  • Built and delivered in full at IIT Hyderabad within the internship timeline
  • Real-time HUD tracking reaction time, accuracy %, impulse errors, and movement behavior
  • Phase 1: Reaction shooting | Phase 2: Moving targets | Phase 3: Color-coded sword dodging
▶ WATCH DEMO
AI
TOOLING

AI-DRIVEN GAME DEVELOPMENT WORKFLOW

ClaudeGitHub CodexOpenCodeMeshy 3DUnityBlender
  • Personal AI pipeline for code generation, 3D asset creation, and rapid prototyping
  • Prompt engineering approach to extract best outputs from LLMs on the first iteration
  • Integrated Meshy 3D + Blender workflow for fast game-ready asset creation
AR
MOBILE

AR & MOBILE AUGMENTED REALITY

UnityVuforia SDKSurface ARC#
  • Marker-based and markerless AR tracking applications
  • Real-world 3D object placement with live user interaction
UNITY
BLENDER

2D & 3D GAME DEVELOPMENT PORTFOLIO

UnityC#Blender
  • Multiple games across genres with polished mechanics
  • Original 3D models and environments built in Blender
  • Physics, collision, scoring, and level progression systems
PYTHON
AI

BLOOD VESSEL SEGMENTATION

PythonImage Processing
  • Retinal image segmentation using histogram equalization
  • Custom preprocessing pipeline outperforming traditional methods
📍// CLASSIFIED OPERATION

MISSION: IIT HYDERABAD

// OBJECTIVES

  • Built complete Adaptive VR Skill Assessment System
  • Designed all 3 interactive VR game stages
  • Implemented real-time adaptive difficulty engine
  • Created 3D environment assets in Blender
  • Used AI tools to accelerate development
  • Delivered on time — zero deadline overruns

// BRIEFING

ROLE
AR/VR Development Intern
ORG
IIT Hyderabad
DURATION
75 Days · 2026
PLATFORM
Meta Quest 2 / 3
ENGINE
Unity 6 + XR Interaction Toolkit
// CHANNEL OPEN

INITIATE CONTACT

hruthik@hm:~$
> EMAIL: mulahruthik2000@gmail.com
> PHONE: +91 9390428445
> LINKEDIN: linkedin.com/in/hruthik-mula-ba6859283
> LOCATION: Hyderabad, India
> status: READY