LOADING PLAYER PROFILE...
HRUTHIK MULA
IIT HYDERABAD INTERN · META QUEST DEVELOPER · AI-POWERED CREATOR
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// PLAYER BIO
ABOUT
HM
I'm Hruthik — a Unity-focused game developer and AR/VR engineer who spent 75 days at IIT Hyderabad building the Adaptive VR Skill Assessment System from the ground up.
My goal is simple: build the best game ever made. I combine deep technical skills in Unity, C#, OpenXR, and Blender with cutting-edge AI tools (Claude, Codex, Meshy 3D) to move fast and build things that feel incredible.
I thrive on learning new technologies and always deliver peak performance.
0
Days @ IIT Hyderabad
0
Major Projects
0
Platforms: VR · AR · Mobile
// LOADOUT
SKILL TREE
Unity EngineC# Scripting2D & 3D Game DevPhysics SystemsGameplay ProgrammingCollision SystemsPrefab ArchitectureAnimation State Machines
🥽
VR / AR
Unity VRXR Interaction ToolkitOpenXRMeta Quest 2/3Mobile ARVuforia SDKSurface ARVR UI Design
🧊
3D & VISUAL
Blender (3D Modeling & Animation)Low-Poly ArtAsset OptimizationParticle SystemsUnity Asset Pipeline
🤖
AI-POWERED DEV
Claude (Anthropic)GitHub CopilotGitHub CodexOpenCodeMeshy 3DPrompt Engineering
💻
PROGRAMMING
C#PythonMySQLMongoDBGit
// ARCHIVE
MISSION LOG
VR
IIT HYDERABAD
FEATURED
★ ADAPTIVE VR SKILL ASSESSMENT SYSTEM
Unity 6C#OpenXRXR Interaction ToolkitMeta Quest 2/3Blender
- ▸3-phase VR game assessing reflexes, aiming accuracy, and decision-making in real-time
- ▸Dynamic difficulty engine classifying players across 6 tiers — Beginner to Elite
- ▸Built and delivered in full at IIT Hyderabad within the internship timeline
- ▸Real-time HUD tracking reaction time, accuracy %, impulse errors, and movement behavior
- ▸Phase 1: Reaction shooting | Phase 2: Moving targets | Phase 3: Color-coded sword dodging
AI
TOOLING
AI-DRIVEN GAME DEVELOPMENT WORKFLOW
ClaudeGitHub CodexOpenCodeMeshy 3DUnityBlender
- ▸Personal AI pipeline for code generation, 3D asset creation, and rapid prototyping
- ▸Prompt engineering approach to extract best outputs from LLMs on the first iteration
- ▸Integrated Meshy 3D + Blender workflow for fast game-ready asset creation
AR
MOBILE
AR & MOBILE AUGMENTED REALITY
UnityVuforia SDKSurface ARC#
- ▸Marker-based and markerless AR tracking applications
- ▸Real-world 3D object placement with live user interaction
UNITY
BLENDER
2D & 3D GAME DEVELOPMENT PORTFOLIO
UnityC#Blender
- ▸Multiple games across genres with polished mechanics
- ▸Original 3D models and environments built in Blender
- ▸Physics, collision, scoring, and level progression systems
PYTHON
AI
BLOOD VESSEL SEGMENTATION
PythonImage Processing
- ▸Retinal image segmentation using histogram equalization
- ▸Custom preprocessing pipeline outperforming traditional methods
📍// CLASSIFIED OPERATION
MISSION: IIT HYDERABAD
// OBJECTIVES
- ✓Built complete Adaptive VR Skill Assessment System
- ✓Designed all 3 interactive VR game stages
- ✓Implemented real-time adaptive difficulty engine
- ✓Created 3D environment assets in Blender
- ✓Used AI tools to accelerate development
- ✓Delivered on time — zero deadline overruns
// BRIEFING
- ROLE
- AR/VR Development Intern
- ORG
- IIT Hyderabad
- DURATION
- 75 Days · 2026
- PLATFORM
- Meta Quest 2 / 3
- ENGINE
- Unity 6 + XR Interaction Toolkit
// CHANNEL OPEN
INITIATE CONTACT
hruthik@hm:~$
> EMAIL: mulahruthik2000@gmail.com
> PHONE: +91 9390428445
> LINKEDIN: linkedin.com/in/hruthik-mula-ba6859283
> LOCATION: Hyderabad, India
> status: READY